Conker's Bad Fur Day Developer: Publishers: (US/AU), (EU) Platform: Released in US: March 5, 2001 Released in EU: April 6, 2001 Released in AU: May 25, 2001 This game has unused animations. This game has hidden development-related text. This game has unused graphics.
This game has unused models. This game has unused music. This game has unused sounds. This game has unused text. This game has debugging material. This game has regional differences. This game has revisional differences.
Hate to crush your dreams, but you have a better chance of playing Conker 2: Getting Medieval on your 360 this summer than playing Conker Twelve Tales; the only way we'd get to play it is if an employee releases the ROM online.
After Conker's Pocket Tales, Rare decided to take their 'adorable little squirrel' N64 game Twelve Tales: Conker 64 (which was in development at the same time), scrap it, and recycle some concepts in an M-rated adventure game called Conker's Bad Fur Day. (Source: Conker Guru) Laptop Would also have been for the SHC squirrels. Pikachu's Tail, it was from a cutscene removed at Nintendo's request.which can be seen. Corn Bag A typically boggle-eyed bag of corn which would fit perfectly in the Barn Boys chapter. A possible scrapped character, and judging by its unpolished look and lack of mouth, a minor one. Bug Catching Net A bug-catching net that seems to fit best in the Windy or Hungover chapters.
Table Candle Stick Judging by its look, this would have been used in Count Batula's mansion. Twelve Tales Crate This crate was seen as a background object during development of Twelve Tales. Stack view Developer Text All of this is used by the debugger, usually loaded at RAM location 802D0000 whenever the game crashes unless it's a severe sound error.
(Source: Ferrox) Present at 0x3F88880 in the ROM is unused dialogue text that appears to be a placeholder for additional languages. Unlike the rest of the dialogue text, this text is stored in the ROM uncompressed.
The SPANISH Catapult Let's see now, Use ± to aim and ® to fire. That seems simple enough. Hit ® You SPANISH fool! It lets you piss!
Seems to be a SPANISH instruction book. It's for the more complex stuff.
It'll appear the first time you use a more complex zone. And if you need it again, then press ¯ and ©. To skip it, just press ©. Le Catapult Let's see now, Use ± to aim ® to fire.
That seems simple enough. Hit ® You ´²µ³ fool! It lets you piss! Seems to be an instruction book. It's for le more complex stuff. It'll appear le first time you use a more complex zone. And if you need it again, then press ¯ et ©.
To skip it, just press ©. The GERMAN Catapult Let's see now, Use ± to aim and ® to fire. That seems simple enough. Hit ® You GERMAN ´²µ³ fool!
It lets you piss! Seems to be a GERMAN instruction book. It's for the more complex stuff. It'll appear the first time you use a more complex zone. And if you need it again, then press ¯ and ©. To skip it, just press ©.
The JAPANESE Catapult Let's see now, Use ± to aim and ® to fire. That seems simple enough. Hit ® You JAPANESE ´²µ³ fool! It lets you piss! Seems to be a JAPANESE instruction book. It's for the more complex stuff. It'll appear the first time you use a more complex zone.
And if you need it again, then press ¯ and ©. Just press ©. (Source: Conkerguru) Unused Cheats Some debug related cheats that were used in the prototypes. Only the second cheat can be entered which enables the crash debugger.
The rest of them appear to be disabled in the final game as trying to enter one results in a 'wrong cheat' message. VM INFO XFYHIJERPWAL IELWZS SKIP CUTSCENES SPEEDY MOVE ALL GOOD CHEATS INFO Some placeholder cheats also left over from the prototypes. These are unenterable due to the lack of an asterisk in the game's cheat entry keyboard.HEAT TWENTY SIGHT.HEAT TWENTY EINE.HEAT THIRTY N.HEAT THIRTY ONE.HEAT THIRTY TWO. A bunch of dancing/singing flowers and plants. The majority of these were seen in.
The above guesses on how they would be animated may not be 100% accurate. A logo saying 'Conker 64' along with Conker's head to the left. A green-yellow colored fence, seen in Twelve Tales footage.
Textures for the outside of some of the houses. 32x32 sized controller buttons. The A and B button graphics were used in the ECTS Demo. Bird wing textures, in both green and blue colors. A brick texture.
Crow wings and face textures. Crows can actually be spotted in the ECTS Demo of Bad Fur Day, though whether they use the same textures is unknown.
An animation for a dirthill or something falling apart. An animal nose. It looks similar to a texture used for a boss in Twelve Tales, K.O. The Cat, except this one is more blue. It's not known where this would have been used. Unlit/lit wall textures. Textures for a Roman building.
A Roman-themed world (or at least close to it) is in Bad Fur Day, but none of these textures are used there. Small 16×16 controller button icons. The only Twelve Tales-related texture of Conker left in the ROM. It is actually used on Conker's fifth model when he is far away from the camera, but the texture remains unseen because of this. Conker's Bad Fur Day/Other Textures for an unused '!' The bottom texture cannot be seen because the bottom of the barrel doesn't seem to be modelled out. Two faces of Berri showing expressions not normally seen on her.
They actually belong to Poppet, the little girl from the experiment, who seems to share a few of Berri's textures. None of Berri's models display them normally, though they can be seen via hacking. A rather possessed-looking version of Conker's normal eyeball image. Conker has two (likewise unused) expressions where the texture gets used, which are impossible to see without hacking. Seems to be some texture for showing when Conker is pissed off? Regardless, it remains unused. Textures of arm plaster cast with funny faces on them.
Possibly a inside joke by the developers. Inaccessible Places Hidden Stone Wall Hidden outside of the Windy area is what appears to be a stone wall that never appears during normal gameplay. Unreachable Chocolate Piece In Poo Cabin, there is an area blocked off by a set of bars close to the very top of the cabin. Despite being in plain view, the player can never get behind these bars at any point during the game, even when the cabin has been flooded in 'Sewage Sucks'. Using the moonjump code, however, the player can levitate to the very top of the cabin, go out of bounds, and land behind the bars. The player can then obtain the chocolate bar piece behind it, but that's all that's there. Despite what it looks like, there isn't a loading area behind the chocolate bar piece.
A confirms that there were plans to create another section for the alcove, but director Chris Seavor states that he left the anti-gravity chocolate in the game because 'he knew it would fuckin' annoy people.' This unreachable chocolate piece is also present in. (Source: ) Water Tile In the Beach level, about northeast outside of the area is a tile of water just.floating there, inanimate. As the level is very dark, this tile can barely be seen unless cheats are used to brighten it up. The level layout might have been different at one point, and the designers probably forgot to delete this tile.
Fun thing: you can swim in it, only to end up drifting away, falling off of it, and into the bottomless space. The water is static, and doesn't wave up and down like the normal water at the start of the level.
Cave Near the start of the dinosaur themed world is an inaccessible cave closed off by a grate. Using cheats to enter it reveals that there's nothing inside of it. Partially Unused Music. Sorry, your browser either has JavaScript disabled or does not have any supported player. You can or to play the clip in your browser. This is used in the very beginning of the game, when the milk falls from the table in Panther King's castle, but the first 32 seconds are cut and only the last four seconds remain.
The full music is an alternate version of the song that plays when Conker first meets the Tediz inside their base in It's War chapter. This version is much shorter, does not loop, and has a high-pitched violin-like instrument near the end that slowly picks up in volume. It was used in an ECTS prototype in the first cutscene of the Casuality Dept. Unused Music. To do: Add the unused character sounds. Regional Differences US EU. The European version added a screen adjustment to the options menu.
In the hungover chapter, when Conker hits the gargoyle with the frying pan, he makes a sound when he begins to stands up. This sound was removed in the European version. During the fight against the bull, when you get the first cow out by having the bull ram into the target, Conker makes a “Swoosh” sound as he “punches” before saying something about taking control of the bull. Again, this sound was removed in the European version.
Rare Replay Differences.